sdfsdfs
This commit is contained in:
79
node_modules/pixi.js/lib/rendering/renderers/shared/state/State.d.ts
generated
vendored
Normal file
79
node_modules/pixi.js/lib/rendering/renderers/shared/state/State.d.ts
generated
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
import type { BLEND_MODES, CULL_MODES } from './const';
|
||||
/**
|
||||
* This is a WebGL state, and is is passed to {@link StateSystem}.
|
||||
*
|
||||
* Each mesh rendered may require WebGL to be in a different state.
|
||||
* For example you may want different blend mode or to enable polygon offsets
|
||||
* @memberof rendering
|
||||
*/
|
||||
export declare class State {
|
||||
/**
|
||||
* The data is a unique number based on the states settings.
|
||||
* This lets us quickly compare states with a single number rather than looking
|
||||
* at all the individual settings.
|
||||
*/
|
||||
data: number;
|
||||
_blendModeId: number;
|
||||
private _blendMode;
|
||||
private _polygonOffset;
|
||||
constructor();
|
||||
/**
|
||||
* Activates blending of the computed fragment color values.
|
||||
* @default true
|
||||
*/
|
||||
get blend(): boolean;
|
||||
set blend(value: boolean);
|
||||
/**
|
||||
* Activates adding an offset to depth values of polygon's fragments
|
||||
* @default false
|
||||
*/
|
||||
get offsets(): boolean;
|
||||
set offsets(value: boolean);
|
||||
/** The culling settings for this state none - No culling back - Back face culling front - Front face culling */
|
||||
set cullMode(value: CULL_MODES);
|
||||
get cullMode(): CULL_MODES;
|
||||
/**
|
||||
* Activates culling of polygons.
|
||||
* @default false
|
||||
*/
|
||||
get culling(): boolean;
|
||||
set culling(value: boolean);
|
||||
/**
|
||||
* Activates depth comparisons and updates to the depth buffer.
|
||||
* @default false
|
||||
*/
|
||||
get depthTest(): boolean;
|
||||
set depthTest(value: boolean);
|
||||
/**
|
||||
* Enables or disables writing to the depth buffer.
|
||||
* @default true
|
||||
*/
|
||||
get depthMask(): boolean;
|
||||
set depthMask(value: boolean);
|
||||
/**
|
||||
* Specifies whether or not front or back-facing polygons can be culled.
|
||||
* @default false
|
||||
*/
|
||||
get clockwiseFrontFace(): boolean;
|
||||
set clockwiseFrontFace(value: boolean);
|
||||
/**
|
||||
* The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.
|
||||
* Setting this mode to anything other than NO_BLEND will automatically switch blending on.
|
||||
* @default 'normal'
|
||||
*/
|
||||
get blendMode(): BLEND_MODES;
|
||||
set blendMode(value: BLEND_MODES);
|
||||
/**
|
||||
* The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
|
||||
* @default 0
|
||||
*/
|
||||
get polygonOffset(): number;
|
||||
set polygonOffset(value: number);
|
||||
toString(): string;
|
||||
/**
|
||||
* A quickly getting an instance of a State that is configured for 2d rendering.
|
||||
* @returns a new State with values set for 2d rendering
|
||||
*/
|
||||
static for2d(): State;
|
||||
static default2d: State;
|
||||
}
|
Reference in New Issue
Block a user