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nothoughts/node_modules/pixi.js/lib/events/EventBoundary.d.ts
2025-08-04 18:57:35 +02:00

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18 KiB
TypeScript

import EventEmitter from 'eventemitter3';
import { Point } from '../maths/point/Point';
import { FederatedPointerEvent } from './FederatedPointerEvent';
import { FederatedWheelEvent } from './FederatedWheelEvent';
import type { Container } from '../scene/container/Container';
import type { TrackingData } from './EventBoundaryTypes';
import type { FederatedEvent } from './FederatedEvent';
import type { Cursor, EventMode } from './FederatedEventTarget';
/**
* Event boundaries are "barriers" where events coming from an upstream scene are modified before downstream propagation.
*
* ## Root event boundary
*
* The {@link EventSystem#rootBoundary rootBoundary} handles events coming from the <canvas />.
* {@link EventSystem} handles the normalization from native {@link https://dom.spec.whatwg.org/#event Events}
* into {@link FederatedEvent FederatedEvents}. The rootBoundary then does the hit-testing and event dispatch
* for the upstream normalized event.
*
* ## Additional event boundaries
*
* An additional event boundary may be desired within an application's scene graph. For example, if a portion of the scene is
* is flat with many children at one level - a spatial hash maybe needed to accelerate hit testing. In this scenario, the
* container can be detached from the scene and glued using a custom event boundary.
*
* ```ts
* import { Container } from 'pixi.js';
* import { EventBoundary } from 'pixi.js';
* import { SpatialHash } from 'pixi-spatial-hash';
*
* class HashedHitTestingEventBoundary
* {
* private spatialHash: SpatialHash;
*
* constructor(scene: Container, spatialHash: SpatialHash)
* {
* super(scene);
* this.spatialHash = spatialHash;
* }
*
* hitTestRecursive(...)
* {
* // TODO: If target === this.rootTarget, then use spatial hash to get a
* // list of possible children that match the given (x,y) coordinates.
* }
* }
*
* class VastScene extends Container
* {
* protected eventBoundary: EventBoundary;
* protected scene: Container;
* protected spatialHash: SpatialHash;
*
* constructor()
* {
* this.scene = new Container();
* this.spatialHash = new SpatialHash();
* this.eventBoundary = new HashedHitTestingEventBoundary(this.scene, this.spatialHash);
*
* // Populate this.scene with a ton of children, while updating this.spatialHash
* }
* }
* ```
* @memberof events
*/
export declare class EventBoundary {
/**
* The root event-target residing below the event boundary.
* All events are dispatched trickling down and bubbling up to this `rootTarget`.
*/
rootTarget: Container;
/**
* Emits events after they were dispatched into the scene graph.
*
* This can be used for global events listening, regardless of the scene graph being used. It should
* not be used by interactive libraries for normal use.
*
* Special events that do not bubble all the way to the root target are not emitted from here,
* e.g. pointerenter, pointerleave, click.
*/
dispatch: EventEmitter;
/** The cursor preferred by the event targets underneath this boundary. */
cursor: Cursor | string;
/**
* This flag would emit `pointermove`, `touchmove`, and `mousemove` events on all Containers.
*
* The `moveOnAll` semantics mirror those of earlier versions of PixiJS. This was disabled in favor of
* the Pointer Event API's approach.
*/
moveOnAll: boolean;
/** Enables the global move events. `globalpointermove`, `globaltouchmove`, and `globalmousemove` */
enableGlobalMoveEvents: boolean;
/**
* Maps event types to forwarding handles for them.
*
* {@link EventBoundary EventBoundary} provides mapping for "pointerdown", "pointermove",
* "pointerout", "pointerleave", "pointerover", "pointerup", and "pointerupoutside" by default.
* @see EventBoundary#addEventMapping
*/
protected mappingTable: Record<string, Array<{
fn: (e: FederatedEvent) => void;
priority: number;
}>>;
/**
* State object for mapping methods.
* @see EventBoundary#trackingData
*/
protected mappingState: Record<string, any>;
/**
* The event pool maps event constructors to an free pool of instances of those specific events.
* @see EventBoundary#allocateEvent
* @see EventBoundary#freeEvent
*/
protected eventPool: Map<typeof FederatedEvent, FederatedEvent[]>;
/** Every interactive element gathered from the scene. Only used in `pointermove` */
private readonly _allInteractiveElements;
/** Every element that passed the hit test. Only used in `pointermove` */
private _hitElements;
/** Whether or not to collect all the interactive elements from the scene. Enabled in `pointermove` */
private _isPointerMoveEvent;
/**
* @param rootTarget - The holder of the event boundary.
*/
constructor(rootTarget?: Container);
/**
* Adds an event mapping for the event `type` handled by `fn`.
*
* Event mappings can be used to implement additional or custom events. They take an event
* coming from the upstream scene (or directly from the {@link EventSystem}) and dispatch new downstream events
* generally trickling down and bubbling up to {@link EventBoundary.rootTarget this.rootTarget}.
*
* To modify the semantics of existing events, the built-in mapping methods of EventBoundary should be overridden
* instead.
* @param type - The type of upstream event to map.
* @param fn - The mapping method. The context of this function must be bound manually, if desired.
*/
addEventMapping(type: string, fn: (e: FederatedEvent) => void): void;
/**
* Dispatches the given event
* @param e - The event to dispatch.
* @param type - The type of event to dispatch. Defaults to `e.type`.
*/
dispatchEvent(e: FederatedEvent, type?: string): void;
/**
* Maps the given upstream event through the event boundary and propagates it downstream.
* @param e - The event to map.
*/
mapEvent(e: FederatedEvent): void;
/**
* Finds the Container that is the target of a event at the given coordinates.
*
* The passed (x,y) coordinates are in the world space above this event boundary.
* @param x - The x coordinate of the event.
* @param y - The y coordinate of the event.
*/
hitTest(x: number, y: number): Container;
/**
* Propagate the passed event from from {@link EventBoundary.rootTarget this.rootTarget} to its
* target {@code e.target}.
* @param e - The event to propagate.
* @param type - The type of event to propagate. Defaults to `e.type`.
*/
propagate(e: FederatedEvent, type?: string): void;
/**
* Emits the event {@code e} to all interactive containers. The event is propagated in the bubbling phase always.
*
* This is used in the `globalpointermove` event.
* @param e - The emitted event.
* @param type - The listeners to notify.
* @param targets - The targets to notify.
*/
all(e: FederatedEvent, type?: string | string[], targets?: Container<import("../scene/container/Container").ContainerChild>[]): void;
/**
* Finds the propagation path from {@link EventBoundary.rootTarget rootTarget} to the passed
* {@code target}. The last element in the path is {@code target}.
* @param target - The target to find the propagation path to.
*/
propagationPath(target: Container): Container[];
protected hitTestMoveRecursive(currentTarget: Container, eventMode: EventMode, location: Point, testFn: (object: Container, pt: Point) => boolean, pruneFn: (object: Container, pt: Point) => boolean, ignore?: boolean): Container[];
/**
* Recursive implementation for {@link EventBoundary.hitTest hitTest}.
* @param currentTarget - The Container that is to be hit tested.
* @param eventMode - The event mode for the `currentTarget` or one of its parents.
* @param location - The location that is being tested for overlap.
* @param testFn - Callback that determines whether the target passes hit testing. This callback
* can assume that `pruneFn` failed to prune the container.
* @param pruneFn - Callback that determiness whether the target and all of its children
* cannot pass the hit test. It is used as a preliminary optimization to prune entire subtrees
* of the scene graph.
* @returns An array holding the hit testing target and all its ancestors in order. The first element
* is the target itself and the last is {@link EventBoundary.rootTarget rootTarget}. This is the opposite
* order w.r.t. the propagation path. If no hit testing target is found, null is returned.
*/
protected hitTestRecursive(currentTarget: Container, eventMode: EventMode, location: Point, testFn: (object: Container, pt: Point) => boolean, pruneFn: (object: Container, pt: Point) => boolean): Container[];
private _isInteractive;
private _interactivePrune;
/**
* Checks whether the container or any of its children cannot pass the hit test at all.
*
* {@link EventBoundary}'s implementation uses the {@link Container.hitArea hitArea}
* and {@link Container._maskEffect} for pruning.
* @param container - The container to prune.
* @param location - The location to test for overlap.
*/
protected hitPruneFn(container: Container, location: Point): boolean;
/**
* Checks whether the container passes hit testing for the given location.
* @param container - The container to test.
* @param location - The location to test for overlap.
* @returns - Whether `container` passes hit testing for `location`.
*/
protected hitTestFn(container: Container, location: Point): boolean;
/**
* Notify all the listeners to the event's `currentTarget`.
*
* If the `currentTarget` contains the property `on<type>`, then it is called here,
* simulating the behavior from version 6.x and prior.
* @param e - The event passed to the target.
* @param type - The type of event to notify. Defaults to `e.type`.
*/
protected notifyTarget(e: FederatedEvent, type?: string): void;
/**
* Maps the upstream `pointerdown` events to a downstream `pointerdown` event.
*
* `touchstart`, `rightdown`, `mousedown` events are also dispatched for specific pointer types.
* @param from - The upstream `pointerdown` event.
*/
protected mapPointerDown(from: FederatedEvent): void;
/**
* Maps the upstream `pointermove` to downstream `pointerout`, `pointerover`, and `pointermove` events, in that order.
*
* The tracking data for the specific pointer has an updated `overTarget`. `mouseout`, `mouseover`,
* `mousemove`, and `touchmove` events are fired as well for specific pointer types.
* @param from - The upstream `pointermove` event.
*/
protected mapPointerMove(from: FederatedEvent): void;
/**
* Maps the upstream `pointerover` to downstream `pointerover` and `pointerenter` events, in that order.
*
* The tracking data for the specific pointer gets a new `overTarget`.
* @param from - The upstream `pointerover` event.
*/
protected mapPointerOver(from: FederatedEvent): void;
/**
* Maps the upstream `pointerout` to downstream `pointerout`, `pointerleave` events, in that order.
*
* The tracking data for the specific pointer is cleared of a `overTarget`.
* @param from - The upstream `pointerout` event.
*/
protected mapPointerOut(from: FederatedEvent): void;
/**
* Maps the upstream `pointerup` event to downstream `pointerup`, `pointerupoutside`,
* and `click`/`rightclick`/`pointertap` events, in that order.
*
* The `pointerupoutside` event bubbles from the original `pointerdown` target to the most specific
* ancestor of the `pointerdown` and `pointerup` targets, which is also the `click` event's target. `touchend`,
* `rightup`, `mouseup`, `touchendoutside`, `rightupoutside`, `mouseupoutside`, and `tap` are fired as well for
* specific pointer types.
* @param from - The upstream `pointerup` event.
*/
protected mapPointerUp(from: FederatedEvent): void;
/**
* Maps the upstream `pointerupoutside` event to a downstream `pointerupoutside` event, bubbling from the original
* `pointerdown` target to `rootTarget`.
*
* (The most specific ancestor of the `pointerdown` event and the `pointerup` event must the
* `{@link EventBoundary}'s root because the `pointerup` event occurred outside of the boundary.)
*
* `touchendoutside`, `mouseupoutside`, and `rightupoutside` events are fired as well for specific pointer
* types. The tracking data for the specific pointer is cleared of a `pressTarget`.
* @param from - The upstream `pointerupoutside` event.
*/
protected mapPointerUpOutside(from: FederatedEvent): void;
/**
* Maps the upstream `wheel` event to a downstream `wheel` event.
* @param from - The upstream `wheel` event.
*/
protected mapWheel(from: FederatedEvent): void;
/**
* Finds the most specific event-target in the given propagation path that is still mounted in the scene graph.
*
* This is used to find the correct `pointerup` and `pointerout` target in the case that the original `pointerdown`
* or `pointerover` target was unmounted from the scene graph.
* @param propagationPath - The propagation path was valid in the past.
* @returns - The most specific event-target still mounted at the same location in the scene graph.
*/
protected findMountedTarget(propagationPath: Container[]): Container;
/**
* Creates an event whose {@code originalEvent} is {@code from}, with an optional `type` and `target` override.
*
* The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The {@code originalEvent} for the returned event.
* @param [type=from.type] - The type of the returned event.
* @param target - The target of the returned event.
*/
protected createPointerEvent(from: FederatedPointerEvent, type?: string, target?: Container): FederatedPointerEvent;
/**
* Creates a wheel event whose {@code originalEvent} is {@code from}.
*
* The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The upstream wheel event.
*/
protected createWheelEvent(from: FederatedWheelEvent): FederatedWheelEvent;
/**
* Clones the event {@code from}, with an optional {@code type} override.
*
* The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The event to clone.
* @param [type=from.type] - The type of the returned event.
*/
protected clonePointerEvent(from: FederatedPointerEvent, type?: string): FederatedPointerEvent;
/**
* Copies wheel {@link FederatedWheelEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + deltaMode
* + deltaX
* + deltaY
* + deltaZ
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
protected copyWheelData(from: FederatedWheelEvent, to: FederatedWheelEvent): void;
/**
* Copies pointer {@link FederatedPointerEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + pointerId
* + width
* + height
* + isPrimary
* + pointerType
* + pressure
* + tangentialPressure
* + tiltX
* + tiltY
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
protected copyPointerData(from: FederatedEvent, to: FederatedEvent): void;
/**
* Copies mouse {@link FederatedMouseEvent} data from {@code from} to {@code to}.
*
* The following properties are copied:
* + altKey
* + button
* + buttons
* + clientX
* + clientY
* + metaKey
* + movementX
* + movementY
* + pageX
* + pageY
* + x
* + y
* + screen
* + shiftKey
* + global
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
protected copyMouseData(from: FederatedEvent, to: FederatedEvent): void;
/**
* Copies base {@link FederatedEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + isTrusted
* + srcElement
* + timeStamp
* + type
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
protected copyData(from: FederatedEvent, to: FederatedEvent): void;
/**
* @param id - The pointer ID.
* @returns The tracking data stored for the given pointer. If no data exists, a blank
* state will be created.
*/
protected trackingData(id: number): TrackingData;
/**
* Allocate a specific type of event from {@link EventBoundary#eventPool this.eventPool}.
*
* This allocation is constructor-agnostic, as long as it only takes one argument - this event
* boundary.
* @param constructor - The event's constructor.
*/
protected allocateEvent<T extends FederatedEvent>(constructor: {
new (boundary: EventBoundary): T;
}): T;
/**
* Frees the event and puts it back into the event pool.
*
* It is illegal to reuse the event until it is allocated again, using `this.allocateEvent`.
*
* It is also advised that events not allocated from {@link EventBoundary#allocateEvent this.allocateEvent}
* not be freed. This is because of the possibility that the same event is freed twice, which can cause
* it to be allocated twice & result in overwriting.
* @param event - The event to be freed.
* @throws Error if the event is managed by another event boundary.
*/
protected freeEvent<T extends FederatedEvent>(event: T): void;
/**
* Similar to {@link EventEmitter.emit}, except it stops if the `propagationImmediatelyStopped` flag
* is set on the event.
* @param e - The event to call each listener with.
* @param type - The event key.
*/
private _notifyListeners;
}