54 lines
1.7 KiB
TypeScript
54 lines
1.7 KiB
TypeScript
import { Bounds } from '../container/bounds/Bounds';
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import { Container } from '../container/Container';
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import type { PointData } from '../../maths/point/PointData';
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import type { View } from '../../rendering/renderers/shared/view/View';
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import type { BoundsData } from '../container/bounds/Bounds';
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import type { DestroyOptions } from '../container/destroyTypes';
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/**
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* A ViewContainer is a type of container that represents a view.
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* This view can be a Sprite, a Graphics object, or any other object that can be rendered.
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* This class is abstract and should not be used directly.
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* @memberof scene
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*/
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export declare abstract class ViewContainer extends Container implements View {
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/** @private */
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readonly renderPipeId: string;
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/** @private */
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readonly canBundle = true;
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/** @private */
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allowChildren: boolean;
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/** @private */
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_roundPixels: 0 | 1;
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/** @private */
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_lastUsed: number;
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/** @private */
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_lastInstructionTick: number;
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protected _bounds: Bounds;
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protected _boundsDirty: boolean;
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/**
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* The local bounds of the view.
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* @type {rendering.Bounds}
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*/
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abstract get bounds(): BoundsData;
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/** @private */
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abstract addBounds(bounds: Bounds): void;
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/** @private */
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protected _updateBounds(): void;
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/**
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* Whether or not to round the x/y position of the sprite.
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* @type {boolean}
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*/
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get roundPixels(): boolean;
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set roundPixels(value: boolean);
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/**
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* Checks if the object contains the given point.
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* @param point - The point to check
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*/
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containsPoint(point: PointData): boolean;
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/** @private */
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abstract batched: boolean;
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/** @private */
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protected abstract onViewUpdate(): void;
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destroy(options?: DestroyOptions): void;
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}
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