42 lines
1.7 KiB
JavaScript
42 lines
1.7 KiB
JavaScript
import { GlUboSystem } from '../rendering/renderers/gl/GlUboSystem.mjs';
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import { GlShaderSystem } from '../rendering/renderers/gl/shader/GlShaderSystem.mjs';
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import { GlUniformGroupSystem } from '../rendering/renderers/gl/shader/GlUniformGroupSystem.mjs';
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import { GpuUboSystem } from '../rendering/renderers/gpu/GpuUboSystem.mjs';
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import { UboSystem } from '../rendering/renderers/shared/shader/UboSystem.mjs';
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import { AbstractRenderer } from '../rendering/renderers/shared/system/AbstractRenderer.mjs';
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import { generateShaderSyncPolyfill } from './shader/generateShaderSyncPolyfill.mjs';
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import { generateUboSyncPolyfillSTD40, generateUboSyncPolyfillWGSL } from './ubo/generateUboSyncPolyfill.mjs';
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import { generateUniformsSyncPolyfill } from './uniforms/generateUniformsSyncPolyfill.mjs';
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"use strict";
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function selfInstall() {
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Object.assign(AbstractRenderer.prototype, {
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// override unsafeEval check, as we don't need to use it
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_unsafeEvalCheck() {
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}
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});
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Object.assign(UboSystem.prototype, {
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// override unsafeEval check, as we don't need to use it
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_systemCheck() {
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}
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});
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Object.assign(GlUniformGroupSystem.prototype, {
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// use polyfill which avoids eval method
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_generateUniformsSync: generateUniformsSyncPolyfill
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});
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Object.assign(GlUboSystem.prototype, {
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// use polyfill which avoids eval method
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_generateUboSync: generateUboSyncPolyfillSTD40
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});
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Object.assign(GpuUboSystem.prototype, {
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// use polyfill which avoids eval method
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_generateUboSync: generateUboSyncPolyfillWGSL
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});
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Object.assign(GlShaderSystem.prototype, {
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// use polyfill which avoids eval method
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_generateShaderSync: generateShaderSyncPolyfill
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});
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}
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selfInstall();
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//# sourceMappingURL=init.mjs.map
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